I have been working on a 3D batted ball classification system. That is, classifying batted balls based upon their exit velocity, vertical angle, and horizontal angle. I have identified a few patterns, and I am pretty excited with the advances I have made over the past week. However, I realized this project could take many weeks or months to complete and I wanted to push an update sooner than that. So, I have put the 2D solution onto xStats and pushed the update to the stats spreadsheet. This 2D solution is not groundbreaking work in terms of Statcast research, but it is a significant improvement over the classification system that was previously published on xStats.Read More
This is the most up to date article about xStats. It describes the current methodology and the descriptive and predictive qualities of the stats. It also delves into a quick and dirty method for adjusting the stats using a histogram of their exit velocities.
This article was featured on the Hardball Times on March 9th, 2017, and it is even John Sickels Approved. I consider it a must read for anyone even tangentially interested in xStats or Statcast in general.
xFantasy is a system based on xStats that integrates hitters' xAVG, xOBP, and xISO in order to predict expected fantasy production (HR, R, RBI, SB, AVG). The underlying models are put together into an embedded "Triple Slash Converter" in Part 2. Part 3 compares the predictive value of xFantasy (and therefore xStats) vs. Steamer and historic stats, ultimately finding that for players under 26, xStats are indeed more predictive than Steamer.
First Published 12/22/16 Written by Ryan Brock
First Published 12/23/16 Written by Ryan Brock
First Published 1/21/17 Written by Ryan Brock
First Published 2/24/17 Written by Ryan Brock
Read this article to learn more about the PH% (Poorly Hit) and VH% (Value Hit) stats. You may see those stats in the main stat spreadsheet and not quite understand what they are or what they mean, this article should help clear up any questions you may have. You may also be interested in reading about the updates to the system.
A general introduction to the methods I use to incorporate running speed. The system remains almost entirely intact, but I have since added a few small corrections here and there to fix small problems. I'm not happy with this system, and I would love to get rid of it, but I haven't found a better solution. Which is a low bar, since I don't feel this solution is very good.
The first public introduction to xStats. Some of the methods described here are obsolete, but the core concepts remain intact. Keep in mind that the window and bucket system has been updated to more resemble a kernel based approach; park factors and handedness factors were added; and exit velocities are modified and corrected for measurement error.